Hi guys.
My problem is simple, it(title) does not work at all for me.
Oculus CV1, Oculus Home 1.9, Windows 8.1, Skyrim, vorpx 16.2.0. I am new to vorpx.
Since it worked flawlessly a long time with the Vireio 2.x driver, i did not expect a problem at all. But when i click the “Start Direct Headtracking Scan”, it beeps, and that is it.i move the HMD in concentic movement against counterclockwise. Long. No success. Am i doing something wrong?
I am absolutely not a fan of overriding the controller, it is kind of a showstopper for me. Right now, Skyrim is not playable for me with any of the profile that are online right now (or the local one). I get motion sick very fast when moving with the overridden controller, no problem with direct headtracking and direct controller. Any chance to get it working? Is it working in other games?
Direct Headtracking Scan problem 16.2.0
Vorpx and enbinjector
Hello.I am using the enb injector that normally works with Vorpx to get the enboost for Skyrim.Basically I launch ENBInjector.exe then SKSE, and I know it works in the rift because of the message when starting and I can enter the enb presets in game.But it is giving me some issues currently.
First, I need at least 3 attempts in average to get the game running (I get the message that tesv.exe is taking too long to load) and when it is running starts the real issue : the scaling is wrong.It is hard to describe, it is as if the game is ignoring the bottom 25% of the screen and some parts from the side and is zooming on the 75% that is left.
When I get to the main menu after the intro, for 0.1 second I can see the correct scale, but then I see the white text disappearing on my lower corner to the right side, getting out of sight.And I stay out of scale when loading a party.
Does someone know what is causing this issue?
Reply To: Vorpx and enbinjector
Those lines are repeating hundreds of times when trying to use the injector :
INF: D3D9 Manager: Buffer Resolution: 1080×1200
INF: Display Adapter Description: NVIDIA GeForce GTX 980 Ti
INF: Display Adapter Device Name: \\.\DISPLAY1
INF: Display Adapter Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_674733509ab83d72\nvd3dum.dll
INF: Display Adapter Driver WHQL: 0
INF: Nvidia Driver Version: 37290, r370_00
ERR: D3D9 Manager: initDevice Exception
It’s still working, I can even open the ENB menu while inside the rift.But it is zooming only 75% or so of the screen and then rescaling those 75%.I can see it when I press the middle button.When I zoom into the screen, it ignores a portion of it when going in.
Vorpx Cloud: Unavailable, try again later
So im wanting to import some cloud profiles for games, but whenever I open vorpx and go to the cloud profiles page, at the bottom right it just says
Vorpx Cloud: Unavailable, try again later
I have checked my firewall, run as admin, everything else and network is fine.
Why is it doing this?
VorpX and Playstation VR
Hi! Any plans for Playstation VR support? Is this even possible? Thanks!
Reply To: Vorpx Cloud: Unavailable, try again later
Try starting Vorpx as an administrator. That works for me.
Reply To: Amazing piece of software
I just bought it yesterday. Tinkered around with it. Got Dishonered running. Looking forward to playing through in VR. Gonna play around with the settings to get it looking a little better. So far, its great. Super easy to set up if you follow one of the many guides out there. Good Job Raif, looking forward to more current titles being added to the list!!!!
Reply To: VorpX and Playstation VR
It is possible to run PSVR as a 1080p monitor. The setup for that is being discussed on Reddit right now. I also drew up a diagram.
https://as.reddit.com/r/PSVR/comments/582ngx/playstation_vr_pc_hack_use_the_whole_screen/
Can VorpX work to display the corrected Side by Side image on a “regular” 1080p monitor? If so, then it should work fine for PSVR!
Reply To: Elder Scrolls Online in G3D, any news?
Thank you Ralf! ESO was a major reason that I bought both the Vive and VorpX. I’m crossing my fingers and cheering you on!
Vorpx and it´s reputation around internet
Hi guys.
I´m a noob at VR and 2 weeks ago I got my first VR device, Oculus DK2.
So main reason to get VR is to play old games: farcry 3/4, Soma, Mirror´s Edge, Outlast and some newer titles.
With this post I want to encourage Ralph to continue your magnificent work with VorpX, I know it´s hard and people get frustrated very fast.
Many talk BS about VorpX but with time and effort when using Vorpx, you can get decent in game immersion, if you want to argue about that, use your flat TV and compare…
Of course there are bugs, but think really about that immersion, Ralph is making it all happend.
No railshooting, technology demos etc. BS, f*c* those job simulators.
Just pure games with some time real geometric 3d, let the bullets fly and blood will splash.
I love VorpX and I was suprised how well everything has worked.
I know it´s not easy to adjust games for some random casual player, but use time, use that 30 min for adjusting, read forums before you even start real gaming.
And there are many games what aren´t support but with 1-2-3 you get them work!
I think it´s not difficult to add native VR support to 3d shooters and drive games(Project Cars GOTY, wow) but big companies won´t do it, because there are too few VR users and many indie games are pure shiat.
We have to wait at least PSVR and maybe 2-3 years to CV2 and VIVE2 to get VR to the mainstream.
I´m just glad that the hardware has gone forward and sky will be the limit!
Christmas gift to my self will be CV1 🙂
My All best to you Ralph and I hope Gabe Newell and some another bigshot will contact to you and give some help so you can take this to the next level.
I know there are lots of people who think like I do.
Btw, this is not a payed advertisement to Ralph, I´m only full of people who complain for not doing adjustments right!
TheUncleAbso
Reply To: Elder Scrolls Online in G3D, any news?
I’ve been holding off playing off playing since DK2 days just because I really wanted to experience it in Vorpx 🙂
Thanks for the effort Ralf!
Reply To: Deepoon E2
Hello, first of all a greeting to all the forum I am Italian and I am using the translator so I try to be as brief as possible
Thanks to your post I was able to install the system with the Russian deeppon
Although the deepoon software that recommended when installing
It gave me fail then damaged by a Chinese forum I tried 1.4 and everything ok
We come to the problem the games are powered by steeamvr but with some I start in cinema mode
But nothing in the Windows environment it only recognizes as usb device even in nvidia panel is off so I can not adjust the contrast of the color it in oculs menu options that are seen by the viewer there a pointer but once that frames what not to click you can select someone has untapped know how I can solve any problem? Thank you!
Reply To: Vorpx and it´s reputation around internet
I always laugh when people say there are no games for VR I am so glad Vorpx exist. It’s amazing exploring your favorite games in Virtual Reality there’s nothing like it.I really can’t wait for the updates to the program and experience some new AAA games in VR.It’s funny the first game I beat in VR was Mirror’s Edge no motion sickness at all and it was fantastic even better was playing F.E.A.R. it’s my favorite FPS of all time so playing that in VR was a dream come true.
Reply To: VorpX and Playstation VR
The actual HMD renderpaths in the release version of vorpX are now Direct Mode only for quite some time, but a “normal” renderpath, which would work with this setup, still exists in parallel for dev purposes.
Showing the image on the headset isn’t all that has to be considered though, the other thing is head tracking which likely isn’t covered yet. That’s probably the hard part.
So no promises, but I’ll order a PSVR and check whether this would make sense. If there is some way to do head tracking, this sounds definitely interesting, otherwise I’m sceptical whether many would be interested.
Reply To: VorpX and Playstation VR
Is it possible to get a dev version. I’m playing with this at the moment. Vorpx is locked to rift and vive now.. Maybe an old copy would be better to play with? Had it working with some 3d vision nvidia app but its flakey, Tracking is not an issue using open track, specially with a Realsense, it works well.
Reply To: VorpX and Playstation VR
If PSVR is working good (and easy) enough, a PSVR option will be made available after it was tested. That’s all I can promise.
Seems to be a bit difficult to get a PSVR at a reasonable price currently, but as soon as I get one I’ll look into it.
Reply To: VorpX and Playstation VR
Thanks for the feedback mate. I think this will add a lot of interest to the software. Owning a Sony HMD,DK1,DK2, Vive, this headset is impressive and will be by far the cheapest for PC. To activate the HDMI on the PSVR breakout box you need to plug a hdmi cable attached to something into the port where you would plug the headset, otherwisw the power shuts off quickly . then the headset into the PC HDMI. Then it comes up as the a 1080p monitor, Look forward to you checking it out. If you need any testing help, i’d certainly be up for it.
Reply To: Amazing piece of software
I would like to second that. After I discovered vorpX, I no longer use my TV or Monitor for my racing simulators. Really nice piece of software. Thank you for your work, Ralf.
Reply To: Games that would rock with VorpX (Geometry) support.
I’m not sure how hard it is to add them, but PLEASE try to do this in one of your upcoming releases!! A few more games like these would go a long way!!
Reply To: Elder Scrolls Online in G3D, any news?
Good news, knowing that at least this will be reviewed
I want to encourage also get this support.